Trying to playMonacoat PAX, let alone talk to the developer at length, was a practical impossibility if you didn’t have a lot of time on your hands. The small booth housing Andy Schatz’s IGF-winning title and Chris Hecker’sSpy Partywas overrun for the entire show. Gamers flooded the area in droves to get in on some of the four-player crime caper gameplay.

Thankfully, at the smaller and more intimate Fantastic Arcade event in Austin, TX, I was able to spend plenty of quality hands-on time with the game that had so many people buzzing. After getting a stronger sense of whatMonacowas all about, I set out to track Andy down in a more relaxed setting and talk to him at length. And boy, did he oblige.

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What follows is excerpts from our hour-long conversation where we touch on the fecal implications of mispronunciation, Monaco, game design, the secret fraternal order of indie developers, the way to build a great console RTS, and how my #1 favorite dinosaur never actually existed.

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover