Since the beginning ofMass Effect, we’ve had to make choices with the extra guilt that they would eventually come back to haunt or help us in later installments. PC Gamer got to talking with BioWare’s Casey Hudson about how those decisions will inevitably affectMass Effect 3.

“You’re basically building towards greater and greater degrees of success, in terms of how you’re able to fight the Reapers,” says the executive producer. “So [similar toMass Effect 2] you’re going to want to do more, and be more successful, and make better choices throughout.”

Article image

“Killing the Rachni might present opportunities inMass Effect 3that you wouldn’t otherwise have, but if you don’t take those opportunities and you try and do something in opposition to that, then it would be harder for you than if you work with it.”

Finally, he gets to the part I’ve been waiting to hear: “If you really build a lot of stuff and bring people to your side and rally the entire galaxy around you, and you come into the end game with that, then you’ll get an amazing, very definitive ending.”

Destiny 2 Solstice 2025 armor

BioWare on how your choices determine Mass Effect 3′s ending[PC Gamer]

Hell is Us gameplay reveal

Black Ops 6 Season 5 Multiplayer Ransack Mode

Tekken Tag Tournament 2: a black and white Jin and Heihachi stand back-to-back.

PEAK Bing Bong plushie

Silent Hill f: a woman’s face covered in blossoming but deadly looking flowers.

Mei NERF gun in OW2

Battlefield 6 vehicles combat

Battlefield 6 aiming RPG at a helicopter