Call of Duty: Black Opsis almost here, but if you thought you were getting the most violent version of the game possible you thought wrong (you also may have some issues you want to work out if you’re thinking about stuff like that). It seems that the motion capture for the facial animations in the game are so advanced that some of the kills got a little too real.

The game’s animation director,Dominique Drozdz, toldOPM,“There were situations going too far … It was a a contextual kill where you were twisting the neck. It was too much. The throat cutting [is] nasty, but that was worse.”

Hell is Us gameplay reveal

I wonder what that’s like? Sitting there designing a kill and you realize you just succesfully pushed simulated killing too far. It has to a pretty sobering moment. Does make you interested to see how spectacular their facial animation is going to be.

Black Ops violence ‘went too far’ – Treyarch[CVG]

Black Ops 6 Season 5 Multiplayer Ransack Mode

Tekken Tag Tournament 2: a black and white Jin and Heihachi stand back-to-back.

PEAK Bing Bong plushie

Silent Hill f: a woman’s face covered in blossoming but deadly looking flowers.

Mei NERF gun in OW2

Battlefield 6 vehicles combat

Several men standing and watching at an explosion in the distance in Battlefield 6.

BO7 key art

yordles animation still image