Dante’s Infernolead developer Jonathan Knight isn’t hoping tobreak any boundarieswith his upcoming action title. According to him, the aim ofInfernois to simply be an action game, and provide the best experience it can in an established and popular genre.

“I’d say we’re working pretty squarely in this action adventure fighting genre,” says Knight. “It’s a great genre, we love the genre, and it’s more important to us to deliver a great game in that established genre than it is to particularly branch out and try too many new things. The combination of the cross power that has range to it and the scythe for heavy melee, I would say, is giving us more of aDevil May Cry, Japanese feel … We’re working squarely in that genre.”

Article image

That’s an attitude I can certainly respect. I’d rather a game stick to what it knows and does it well than try and poorly “innovate” for the sake of looking different. That said, Knight adds that the game will attempt to stand out “in terms of the story, the fiction, the medieval Christian mythos.”

As you know by now,Dante’s Infernofollows the famous literary work to the absolute letter,neverdeviating from the source material and providing a story that is more true toThe Divine ComedythanThe Divine Comedyitself ever was. In fact, I’d go as far as to say that the plot of this game will be better thananybook ever written, and shall make everything Dante Alighieri wrote look like a bucket of sh*t in comparison.

Hell is Us gameplay reveal

Black Ops 6 Season 5 Multiplayer Ransack Mode

Tekken Tag Tournament 2: a black and white Jin and Heihachi stand back-to-back.

PEAK Bing Bong plushie

Silent Hill f: a woman’s face covered in blossoming but deadly looking flowers.

Mei NERF gun in OW2

Battlefield 6 vehicles combat

Several men standing and watching at an explosion in the distance in Battlefield 6.

BO7 key art