EA releasedDead Space 2yesterday. While they were at it, they released this developer diary featuring the lighting ofDead Space 2. Here you may see the way in which they maintain the mood with both dim and brighter lighting and all sorts of other visual trickery. While I think just about everybody can notice the emphasis placed on light in horror games andDead Spacein particular, hearing the level of thought and of the approach taken to things which are typically just thought of as “details” intrigues me.

My copy ofDead Space 2arrived this afternoon. I fired it up, played for 45 minutes and had to go to sleep. I can’t wait to really get into the meat of it. Are you guys enjoying it so far? Can anybody give me a sense of how the multiplayer is going yet? I feel so hopelessly lost.

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