Remember thatcrappy Ubisoft DRMthat required PC games to maintain an Internet connection in order to work? It’s back, baby!Driver: San Franciscowill use the controversial DRM method, because constantly checking in with a publisher like some registered sex offender is theFUTURE!
If your game goes offline, you’ll be allowed to play for a brief period of time before it pauses. It’ll then unpause only when the connection is re-established.

Ubisoft offered a justification for the DRM, saying: “Bear in mind though that the PC version ofDRVSFis released simultaneously to consoles.” I literally have no idea how that validates anything.
The French company wasscaling back its DRMafter everybody basically said it was fcking sht. Seems it’s changed it’s mind, which is just lovely.








