This is a video describing “Soul King,” one of the new multiplayer offerings inF.E.A.R. 3. Later this year, you’ll move about as a spirit, possessing the bodies of people and using their weapons to kill other people. The video covers it pretty well.

What I find fascinating about this mode is that it’s pretty much the gameplay found inGeist, a Nintendo-published game released in 2005. In that, you were a spirit and could move from body to body, using the skills and equipment of each body to fight people. In multiplayer, that meant hopping bodies to take down other spirits. Soul King has taken the same gameplay, switched up the scoring a little and added a “King of the Hill” mechanic.

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Here’s the bit that amuses me: The early working title forGeistwas “Fear,” changed at some point about a year before Monolith first announcedF.E.A.R.at E3 in 2004.F.E.A.R.went on to sell a ton of copies, spawning expansions and sequels.Geistwound up largely forgotten, its core gameplay mechanic now a multiplayer mode inside a game which bears its former name.

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.