We here at Destructoid are well aware that many of you have been following EA’sFaceBreaker, a game that looks like a fighting game under the guise of the sport of boxing. Some may have found the demo a bit underwhelming, and a few people have criticized the arguably questionablecelebrityadditionsto the game, which, at the very least, caused me to scratch my head, bemused. Regardless, I’m sure that a good amount of people still are interested in how the finished product turns out.

That’s why we’re proud to present a developer Q&A with the Lead Designer ofFaceBreaker, Todd Batty. He’s here to help you understand the process of developing the game, and specifically, he’ll beanswering your questionsin the Destructoid forums (yes, we haveforums!) on anything related to the development ofFaceBreaker. He’s also created acommunity bloghere to defend his creation and introduce himself, so please give him a warm welcome to the Destructoid community.

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I’ve seen Todd do similar Q&A sessions around the Web, and I can assure you that he’s going to be as candid as he can be in responding to your queries. So don’t hold back — let him know what you think of the game so far! If you haven’t yet playedFaceBreaker, check out the demo, which is available on the PlayStation Network and Xbox Live Marketplace.FaceBreakerwill be out on September 5th for the PlayStation 3, Xbox 360, and Wii.

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