[All this week, I’ll be bringing game coverage from indie game festivalFantastic Arcadein Austin, TX. Be sure to checkFlixistfor my coverage of film festival companion Fantastic Fest.]

No,Serious Sam: The Random Encounterisn’t a joke. Well, it actually is a joke but that’s a secret just between us and developerVlambeer(the lovable, goofy Dutch duo behindRadical Fishingand the excellentSuper Crate Box).

John and Molly sitting on the park bench

AfterSerious Samcreators Croteam emailed Vlambeer about making a game together, Vlambeer drew (via MS Paint) a rough design document forDinosaur Zookeeper. Since that wasn’t quite serious or Sam enough, they decided to turn the world ofSerious Saminto 16-bit Japanese-style RPG.  Except Vlambeer think JRPGs are really, really boring so they made a game about shooting 500 guys in the face within a JRPG.

The closest thing I’ve played that compares toThe Random Encounterwould have to beHalf-Minute HeroorFinal Fantasy XIIIbut even those feel like a stretch. The idea behind Vlambeer’s bizarre crossover is to cut all the fat in a JRPG, leaving nothing but combat and very minimal exploration. Dialogue between characters are nothing more than cheesy one-liners, gaining weapons and equipment takes the place of leveling, and there are no towns or cutscenes to get in the way of combat.

Close up shot of Marissa Marcel starring in Ambrosio

After watching a presentation of the game, I thought to myself, “Gee, that looks boring.” Thankfully I sat down and playedThe Random Encounter, finding myself becoming addicted to the game’s silly, simple, yet completely ingenious combat. Much like the FPS games,The Random Encounteris all about running backwards while emptying your entire arsenal on a massive horde of enemies. In an effort to avoid the ‘ole “attack, wait, attack”-routine, Vlambeer have implemented some unique mechanics into the game.

Every five seconds the player has the ability to attack, use an item or swap weapons. Weapons are equipped mid-combat and are thrown away once used or swapped for another. In other words, you always have a wide arsenal of weapons you are blowing through, but the shotgun will always be the same shotgun. Each weapon has its own unique spread and features: revolvers automatically aim but have weak firepower, shotguns are powerful but only hit enemies surrounding the player, and sniper rifles form a deadly line that can be directed with ‘up’ and ‘down’.

Kukrushka sitting in a meadow

Along with constantly swapping weapons for certain enemy types, you’ll also need to dodge incoming enemies and projectiles with the directional buttons. You’ll often find yourself shaving bullets like a shmup, which is awesome. The game has some serious tweaking to be done, between items that kill bosses in nearly one-hit and the frustration of losing items after death. For such a slapdash concept, The Random Encounter is a unique, no-nonsense RPG from two guys that really don’t know shit about RPGs. Who knew such a combination could make for such a unique, addicting game?

You can get your puzzle-free absurd D(utch)RPG action on mid-October for the very reasonable price of $5 via Steam. Here’s hoping Vlambeer put out an iOS release in due time.

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover

The ghost at the end of the hallway