The story of Frozenbyte gettingTrineonto PlayStation 3 — specifically the US PlayStation Network version — is pretty depressing. Thankfully, this story has ahappy ending, but for a while there, things were not looking good for the Finland-based developer.

Joel from Frozenbyteretells the storyon the company’s forums. Having finished the PSN version ofTrineprior to the PC-bound one, everyone figured they were in the clear, so dates for the retail PC edition were locked in for marketing and shipping reasons.

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This became an issue, since the studio had planned on gettingTrinefor PSN out beforehand; the game failed certification from Sony for not meeting certain system standard requirements. Each new submission Frozenbyte sent off to Sony added weeks to the delay. Finally, the European PSN Store gotTrine.

Without knowing for sure, Joel assumes the reason why it took so much longer for the US to get the game stems from Sony wanting to saveTrinefor “a good window” with less competition. I’d be willing to believe that based on what’s been released recently.

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It’s a real shame an otherwise good game had to suffer so many issues, the most frustrating of which was a botched launch.

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