While some of Gamecock’s past antics have been fun, it looks like we may not see quite as many events such as E3 funerals in the future. News broke today that Gamecock have been acquired by SouthPeak Interactive. Yeah, Gamecock’s Mike Wilson was the same guy you heard going on about how profit and pleasing investors were not the ways to succeed as a games company. Considering SouthPeak is a public company now, I’m not sure how much more of that talk you’ll be hearing.
Melanie Mroz, SouthPeak’s CEO, commented on the deal:
“Gamecock brings us a solid slate of upcoming titles, including Legendary, Mushroom Men and Velvet Assassin and supports our strategy of working with independent developers …. we are excited to give the Gamecock titles a bigger platform to succeed.”
And what did Gamecock’s Wilson have to say? Why, the usual pleasantries, of course:

“We are thrilled to be joining forces with SouthPeak to continue to bring great original titles from independent developers to market with a stronger sales and distribution reach … we have followed each other’s progress closely over the last two years, and combining our team with theirs results in a very strong and well-rounded force in the market.”
SOUTHPEAK GAMES ACQUIRES
GAMECOCK MEDIA GROUP
MIDLOTHIAN, VA – May 17, 2025 – SouthPeak Games, one of the fastestgrowing videogame publishers, today announced the acquisition ofAustin-based Gamecock Media Group.
Commenting on the acquisition, Melanie Mroz, CEO of SouthPeak, stated,“Gamecock brings us a solid slate of upcoming titles, includingLegendary, Mushroom Men and Velvet Assassin and supports our strategy ofworking with independent developers. We are excited to give the Gamecocktitles a bigger platform to succeed.”

“We are thrilled to be joining forces with SouthPeak to continue tobring great original titles from independent developers to market with astronger sales and distribution reach,” said Mike Wilson, CEO ofGamecock. “We have followed each other’s progress closely over the lasttwo years, and combining our team with theirs results in a very strongand well-rounded force in the market.”
SouthPeak expects to ship Legendary and Mushroom Men in the currentquarter.

About SouthPeak Games
SouthPeak Interactive Corporation develops and publishes interactiveentertainment software for all current hardware platforms including:PLAYSTATION(r)3 computer entertainment system, PSP(r) (PlayStation(r)Portable) system, PlayStation(r)2 computer entertainment system, Xbox360(r) videogame and entertainment system, Wii(tm), Nintendo DS(tm) andPC. SouthPeak’s games cover all major genres including action/adventure,role playing, racing, puzzle strategy, fighting and combat. SouthPeak’sproducts are sold in retail outlets in North America, Europe, Australiaand Asia. SouthPeak is headquartered in Midlothian, Virginia, and hasoffices in Grapevine, Texas and London, England.www.southpeakgames.comhttp://www.southpeakgames.com/
This release contains “forward-looking” statements that are madepursuant to the Safe Harbor provisions of the Private SecuritiesLitigation Reform Act of 1995. These are statements that are predictivein nature, that depend upon or refer to future events or conditions, orthat include words such as “may,” “will,” “expects,” “projects,”“anticipates,” “estimates,” “believes,” “intends,” “plans,” “should,”“seeks,” and similar expressions. This press release containsforward-looking statements relating to, among other things, SouthPeak’sexpectations and assumptions concerning future financial performance.Forward-looking statements involve known and unknown risks anduncertainties that may cause actual future results to differ materiallyfrom those projected or contemplated in the forward-looking statements.Forward-looking statements may be significantly impacted by certainrisks and uncertainties described in SouthPeak’s filings with theSecurities and Exchange Commission.

The risks and uncertainties referred to above include, but are notlimited to, risks associated with SouthPeak’s potential inability tocompete with larger businesses in its industry, the limitations ofSouthPeak’s business model, SouthPeak’s potential inability toanticipate and adapt to changing technology, the possibility thatSouthPeak may not be able to enter into publishing arrangements withsome developers, SouthPeak’s dependence on vendors to meet itscommitments to suppliers, SouthPeak’s dependence on hardwaremanufactures to publish new videogames, SouthPeak’s potential inabilityto recuperate the up-front license fees paid to console manufacturers,SouthPeak’s dependence on a limited number of customers, SouthPeak’spotential dependence on the success of a few videogames, SouthPeak’sdependence on developers to deliver their videogames on time, thepotential of litigation, interference with SouthPeak’s business from theadoption of governmental regulations; and the inability to obtainadditional financing to grow its business.





