A kind word of advice to you, gentle reader: if a doomsday scenario threatens all of human civilization, and they pick your name out of a hat to enter a secluded place of safety, politely decline the offer. Otherwise, when they finally bring you back, you will find yourself knee-deep in mutants, zombies, and tribes of wild gangs. It will happen.

I’ve seen it in a videogame. It’s calledRage.

The latest offering from first-person masters id Software puts you in the shoes of one such survivor, who was placed in a Pod in order to survive a catastrophic asteroid collision. When he is revived, he finds that the world has gone to hell, and embarks on a one man mission to make it better again. No one ever thinks of just getting back in the pod…

My impressions impressions were that the game’s aesthetics evoked a cross betweenFalloutandBioShock, having the laters more chunky, primary-colored style defining a dusty, ruined world. Out of those two games mentioned, comparisons withFalloutwill be made by most. However, in my own opinion, I favourRage‘s take of the post-apocalyptic environs.Falloutsfelt real, but occasionally dull, whereas Rage’s world is pure sci-fi, with broken cities jutting out of desert landscapes, shattered skyscrapers merging with the mountains around them. It’s a perfect setting for id’s upcoming title.

Article image

Part of the game’s mechanics is the use of vehicles to traverse the harsh, unforgiving wasteland. It’s a wasteland that is filled with ruthless sorts who will stop at nothing to harm you, so it’s a good thing that you came armed. One such vehicle was a chunky-looking sports car which had been retrofitted with guns, rocket launchers, huge spikes, and a plow, leaving it the perfect vehicle to fight off wasteland raiders. Combat with other vehicles has a veryTwisted Metalfeel to it, with rockets and machine gun fire ripping through the air as drivers slam on the handbrakes to quickly turn for a better shot against their opponents.  The section I saw took place in the winding, sun-drenched canyons of the wasteland, with opposing drivers weaving between the crumbling pillars of a bridge that once crossed a river. All a far cry from the gunplay that old school id is known for.

A couple of sections of gunplay were demonstrated, and in each the unmistakable feeling of the FPS genre’s oldest developer is present. Tight, tense corridors guide you on your path, with enemies coming right for you with a psychotic blood lust. Those unfortunate enough to get in the way of some of the more heavy duty weapons in your arsenal will be reduced to a pile of gibs, and cloud of red mist. The gunplay itself feels rather light and arcadey, lacking the weight of some modern shooters; there is no running from cover to cover with you pressing your body against the nearest wall at the press of a button. It is pure and proper action-oriented first-person shooter.

The opening area of the Whisper mission, in a small grove.

The end of the world has been a popular recreational spot for gamers for a good long time; ifRageis anything to go by, it is going to to stay that way for a long time to come.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

Article image

The Yeartide Apex tex Mechanica SMG with a Holofoil glow.