During Microsoft’s Keynote presentation here at the 2008 Game Developers Conference, Epic Games hadseveral things to talk about, and among them was some details on the Unreal Engine’s new features.

Epic’s Tim Sweeny took the stage and mentioned fancy, technical terms likeambient occlusion, new character pipelines, dynamic fluid engines, destructible environments, andsoft body physicsfor the Xbox 360 version of the popular engine. I really had no idea what he was talking about, but all the game makers in the conference were nodding their heads. I had to settle for admiring the video footage.

Article image

One clip showed a rolling, soft ball of “meat” blobbing about. If this sounds disgusting, it should, and seeing it in motion was gross and cool at the same time. This footage was created to show off the soft body physics feature of the Unreal Engine. Marcus (fromGears of War) was able to interact with and even shoot this meatball, and it reacted in its own wobbly way.

Other additions include pretty new water physics and realistic enviroment destruction, but one of the most interesting clips showed over a hundred Locusts (also fromGears of War) in a crazy swarm. I don’t know what this footage was showing off as far as technical features goes, but I sure hope that Epic isn’t thinking of including anything like that intoGears of War 2.

Hell is Us gameplay reveal

Black Ops 6 Season 5 Multiplayer Ransack Mode

Tekken Tag Tournament 2: a black and white Jin and Heihachi stand back-to-back.

PEAK Bing Bong plushie

Silent Hill f: a woman’s face covered in blossoming but deadly looking flowers.

Mei NERF gun in OW2

Battlefield 6 vehicles combat

Several men standing and watching at an explosion in the distance in Battlefield 6.

BO7 key art