Screw Barbarians — wizards can roll hard, too. This afternoon I played a peculiar action adventure title calledMagicka. In brief, it’s a ranged-heavy twist onDiablo. You play as one of four multi-colored wizards, each with the ability to cast and combine a diverse amount elemental spells via a quick-snap radial menu. For example, you can combine a lone Water and a Lightning element to make a super nasty electrical attack or couple a Water and Fire for a steam attack.

Top-down and simple, I’m unsure if the mechanics will hold up after several hours of play. My spidey sense tells me repetition could get the best of me. ButMagickais a four-player coop-focused game, meaning there’s more to the experience than just the core game. Friends don’t let friends get bored with orcs. That’s a fact. Google it.

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