ExcitingSpelunkynews to come out of GDC 2011. First, the oh-God-yes one: the impending Xbox Live Arcade version of the game will feature four-person local multiplayer. If there’s friendly fire, I don’t even know. Great to hear either way.

IndieGames also reports that the shop keeper has been streamlined to the point where only a single button press is needed when purchasing multiple items.

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“This might be scary to hear,” says programmer Andy Hull, “but you can’t be afraid to change things from the original game. This was made easier by the fact that the original game will still exist.” He went so far as to say that “The freeware game acted as our design document for the XBLA game.”

GDC 2011: Derek Yu, Andy Hull Discuss Spelunky XBLA Move, Multiplayer[IndieGames]

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover