The one thing I’ve always loved about Ubisoft’s Tom Clancy games — excludingGhost Recon Advanced Warfighterand that Lone Wolf abomination — is the realism. When bullet meets flesh, the bullet always wins. In the case ofH.A.W.X., Ubisoft’s upcoming jet fighting game, realism is displayed through physics and environments.Ubisoft’s authenticity coordinator, Travis Getz, opens the above video by explaining the realistic ace up Ubi’s sleeve — a company named GeoEye.GeoEye archives and retrieves high fidelity satellite imagery of Earth. The environments inH.A.W.X.are built off that data, making all the landscapes in the game insanely authentic. You may not be able to see your house, but you can find a ballpark in its appropriate position.Speaking of real, check out GeoEye’s communications and marketing dude, Mike Brender. That guy isreallyhappy to talk on camera.
The one thing I’ve always loved about Ubisoft’s Tom Clancy games — excludingGhost Recon Advanced Warfighterand that Lone Wolf abomination — is the realism. When bullet meets flesh, the bullet always wins. In the case ofH.A.W.X., Ubisoft’s upcoming jet fighting game, realism is displayed through physics and environments.

Ubisoft’s authenticity coordinator, Travis Getz, opens the above video by explaining the realistic ace up Ubi’s sleeve — a company named GeoEye.
GeoEye archives and retrieves high fidelity satellite imagery of Earth. The environments inH.A.W.X.are built off that data, making all the landscapes in the game insanely authentic. You may not be able to see your house, but you’re able to find a ballpark in its appropriate position.

Speaking of real, check out GeoEye’s communications and marketing dude, Mike Brender. That guy isreallyhappy to talk on camera.







