Whether you were disappointed by the originalFableor not, you have to admit it was a more-than-decent game for the Xbox. The only thing that ruined it for some was the incredible hype that surrounded it — mostly caused by creater Peter Molyneux. Did Lionhead learn their lesson this time around? Probably not. But, with the help of Havok, maybe, just maybe,Fable 2for the Xbox 360 will live up to expectations — if there are any.

News straight from Havok wasannouncedtoday:

Havok, the premier provider of interactive software and services to digital creators in the games and movie industries, announces today that Lionhead Studios, creators of the block-buster, Fable, have licensed Havok Complete, the market-leading physics and animation solution, for use inFable 2

What did Peter have to say? Well look:

“Using Havok’s technology means that we don’t have to worry about finding an efficient way to do all the complex physics calculations ourselves that are required to create a huge, vibrant, real time and persistent virtual world such as the one we’re creating forFable 2. By using Havok, we bypass a lot of the heavy physics maths and concentrate our teams more on the creative and innovative elements of the game.”

I don’t really care what the haters say, I likedFableand I’ve been one of many really looking forward to the sequel. I can only hope the hype train ain’t so fast this time around.

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