Whenever a developer starts espousing the fact that its game is about quality and not length, you can guarantee that the game willnotbe long. Sadly, the quality part of the conversation doesn’t carry with it the same assurances. This is how our industry works.
inFamousdeveloper Sucker Punch isdoing some prep workahead of the game’s release, making sure we’re all aware that this open world game will be far from a drawn out affair.

“Look atGod of War— it is an excellent game, an instant classic, and it’s only like seven hours long,” claims creative director Nate Fox. “GTA IVis 30 hours long, and people wanted more? That just tells you how excellent that game is. It seems to me that it’s not about length, but about quality. And because I love both of those games, I hope that developers never attempt to shoot for a long game, but instead for the most fun they can pack onto the disc – at any length. That’s what we’re doing forinFamous.”
Yeah … it is now confirmed thatinFamousis short, andnotconfirmed thatinFamousis high quality. This is how our industry works.

Fortunately, the game at least looks fun, despite being somewhat generic in terms of aesthetic and premise. Fox also promises that the game will come packing Trophies, claiming Sucker Punch would be “jackasses not to support them,” since they are “videogame crack.”







