Metro 2033, a first-person shooter/survival horror hybrid based on — get this — the similarly titled novel by Dmitry Glukhovsky, was released in North America yesterday. If Jim’spreview from last monthdidn’t get you hyped, 4A Games is giving it another shot with a celebratory launch trailer which, if nothing else, shows off the game’s lighting.

I haven’t been followingMetro 2033particularly closely, but I hope it’s a good game. I mean, obviously I don’t go out of my way to hope for bad games, but I’d like to see 4A succeed where so many other European developers have failed. Besides Ubisoft and, every once in a blue moon, Rare, European devs never seem to have the capital or the manpower to blow their Western counterparts away. I don’t know how it plays, butMetro 2033might have enough atmosphere to pull it off.

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And, hey!, it’s got giant monsters in it. Can’t go wrong with those.

In otherMetro 2033news, the PC version comeswith Steamworks in tow, but itwon’t be coming to the PlayStation 3because software development ain’t cheap.

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.