Of course, by “evolution” I mean the painstaking process of taking the ogreishtoughguy seen on the left, and transforming him into the ogreish toughguyseen here on the right. Amazing, isn’t it?

Thedev diaryalso reveals the reasoning behind the game’s black and white look; to prevents players from feeling guilty about taking such pleasure in murdering so many strangers (something most Japanese developers get around by filling their games withugly zombies). From experience, I can say the black and white “trick” really works. While playing the game at theNY CC ’09, I was immediately struck by howun-disturbing it was to see a man’s head shoved up his own ass.

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That’s not all! There are also some screenshots of an early build of the game, and discussion of the techniques used to make sure the game doesn’t hurt the player’s eyes; something that many of the non-Wii owning, “sour grapes” types out there have claimed is the reason that they don’t really wantMadWorld(until it comes out on the 360/PS3, or course).

[ViaGonintendo]

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