Let’s start with the facts-Muramasawas released by relatively small publisher Ignition on Sept 8th and cost $50 new,Spyborgswas released by relatively big publisher Capcom on Sept 25th and cost $40, andDead Space: Extractionwas released by super-huge publisher EA on Sept 29th and cost $50.Muramasareportedly sold approximately 35K in Sept, whileSpyborgssold around 500 units total that month.Dead Space: Extractionput in around 9K.
Not a fair “fight” by any means, but one could argue that in the grand scheme, the advantages and disadvantages between the three games more or less balanced out.Muramasagot a three week head start, but it’s an original IP in “dead” genre (2D action-platformers).Spyborgsis also a new IP, but it cost ten dollars less thanMuramasa, and had Capcom’s muscle behind it from the start.Dead Space Extractionhad the most going for it; an established IP, tons of positive press, and a publishing giant like EA to back it up.

So why didMuramasasell more than the other guys?
I’d like to say that it’s because the “hardcore” Wii owner values unique, “off beat” experiences, and has a great respect for 2D gaming. More than likely though, it’s just becauseMuramasahas better boobs.

[ViaGoNintendo]







