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Gran Turismo. Forza. Names that inspire warm fuzzies in car enthusiasts across the gaming spectrum, with their wide varieties of real-world automobiles and courses, and layer upon layer of customization and tweaking possibilities.

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It’s a shame I don’t have time for all that fussing around. Let me see your blue sparks instead!

As far back asRC Pro-Amon the NES, I’ve been particularly fond of non-standard racing fare. Even games likePole Position, OutRun, andRad Racerturned me off, for being even remotely connected to racing in reality. My dad’s van couldn’t pick up powerups. No missiles were going to be fired out of my mother’s k-car. It just wasn’t interesting without crazy maneuvers and way too much going on. Granted, it helped that the NES was also giving me the serious-business remote control car my parents would never have been able to afford.

Hell is Us gameplay reveal

Super Mario Kartreally brought things to a head, however. Goofy weapons and creative courses merged with characters I already knew and loved? Check, please. I playedSuper Mario Kartas much as, if not more than,Super Mario Worldover Christmas break after receiving a much-coveted SNES, fighting hard to unlock and blow my way through the Star Cup. By the end of that week off from school, I’d gotten to the point where I was making up lyrics for the victory music of my two mains, Luigi and Koopa Troopa. “I told you so! Doot-doo, doot-doo-doo.”

Unfortunately, my new-found love was wasted on a fairly sparse field of suitors for quite some time. Sure, there was the MS-DOS gameWacky Wheels, but driving with a keyboard grew old fairly quickly, and I could only play it at two friends’ houses, as I had no computer at home. That poor SNES cart saw a great deal of use, and my controllers their fair share of damage from the occasional rage, typically from missing that half-lap-skipping jump at the beginning of Rainbow Road. All this practice served me well when the short-lived X-Band online play service surfaced, however; I couldn’t hold my own inStreet Fighter IIorMortal Kombat, but I can still make you my bitch on any of the battle courses, especially 3 and 4.

Black Ops 6 Season 5 Multiplayer Ransack Mode

It got to the point that I actually spent some time with the firstGran Turismowhen it came out, if only to take the crappiest cars available and trick them out to a ridiculous level. Thankfully, the PlayStation also opened the door for mascot racers, bringing usChocobo Racing, Crash Team Racing, and many other less notables. My hours staring at a turtle’s ass came in handy, with skills translating easily to this new-found, gimmicky racer fad.

One of my favorite memories is, somehow, bothSmurf RacerandSuper Bombad Racingbeing featured as “mystery” games in an informal tournament I’d entered. I managed to place in both despite going in blind and both games being, admittedly, super terrible. I should admit that years later, during a brief stint working at GameStop, I actually purchased a used copy ofSmurf Racerthat I still own and play to this day.

Tekken Tag Tournament 2: a black and white Jin and Heihachi stand back-to-back.

Naturally, I spent plenty of time withMario Kart 64andDiddy Kong Racing, the latter renewing my hunger for something more. As if by serendipity, I happened across the video for Fluke’s “Atom Bomb,” which led me to a whole new realm and skillset by introducing me to theWipeOutseries.

I was entranced byWipeOut, particularly by how minute differences in handling and maneuver timing could spell victory or disaster, and at the sheer creativity of the courses on the whole. I plunged headfirst intoWipeOutandWipeOut XL, and my reaction time and control savvy came out that much the better for it.WipeOutalso did wonders for my trigger finger, teaching me to strategize my item use and discards for optimal benefits.

PEAK Bing Bong plushie

The days following progressed mostly throughWipeOut 3andWipeOut Fusion, until the eventual release ofMario Kart: Double Dash. A marathon session lasting nearly forty-eight hours and involving two controller hand-offs resulted in a full unlock of all the characters, vehicles, and tracks. I’d come a long way, baby, and was ready to wreck all sorts of face amongst my friends.

And so, here we are today. While several games distracted me fromMario KartWii, I had half the game cleared in the first two days of ownership, a great deal of it using the wheel that was packaged with the game rather than pussing out and grabbing a GameCube controller. Snaking came easily enough inMario KartDS, and I was a reasonable contender and even took out at least one Nintendo employee online, in the game’s early days. The twoWipeOuttitles on the PSP stand amongst the three games I still actually own for the system, and my first priority upon getting a PS3 is going to be shelling out forWipeOut HD. I made a bit of a mess inFatal Inertia, despite the relative lameness of the game, and can hold my own in the dreck that isSonic Riders.

Silent Hill f: a woman’s face covered in blossoming but deadly looking flowers.

Just yesterday, I downloaded theSonic & Sega All-Stars Racingdemo on my 360, and the shortcuts on the single playable course stood out like a sore thumb. Took me a minute to realize the drift mechanic was similar toMario Kart’ssparks, but once I hit that, I recovered from Banjo & Kazooie destroying me with gold jiggies to a podium slot fairly easily. It’s definitely a BUY title in my book, even if the racing isn’t particularly innovative, and rest assured that if you encounter me online, I already plan to wreck your rectum.

Kart racers and other non-standard racing games are my house, and rest assured, I like to keep that house in order. Throw me behind the wheel of a virtual Bugatti, and I’ll be off the track (or bumping into you in an attempt to stay on) in seconds flat. Hand me some shells, mushrooms, or a Bullet Bill, however, and your poopflower has my name on it.

Mei NERF gun in OW2

Battlefield 6 vehicles combat

Several men standing and watching at an explosion in the distance in Battlefield 6.

BO7 key art