TheNPD data for Marchis out, and it tells us thatRed Steel 2only sold 50K in its opening month. Not good, especially compared with other games that debuted in March (likeGod of War III, which sold over a million) and long standing Wii sellers (likeNew Super Mario Bros. Wii, which has been out for almost six months, but still sold nearly a half million copies in March alone).

Ubisoft is already working some damage control PR on the situation, stating that the game only had 12 days to rack up sales last month, and that the NPD doesn’t collect data from “all retailers”. Still, considering that the firstRed Steelsold over 100K in its first week, these numbers can’t bode well for the series, skewed or not.

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Some would be quick to explain this away with the old “hardcore games don’t sell on the Wii” mantra, but that doesn’t really wash, considering thatModern Warfare Reflexsold around a million copies since last November, andResident Evil: Darkside Chroniclessold over 500K since December. There are at least that many Wii owners who would buy a “hardcore” game likeRed Steel 2, but so far, most of them haven’t. Why is that?

I haven’t bought the game yet, for a few reasons. For one, I didn’t like the firstRed Steel, so the sequel got rightfully bumped by the likes ofMega Man 10,Cave Story,Sakura Wars, andFragile Dreams. Secondly, a new FPS with no multi-player is hard to get excited about, even if it has great controls. Finally, like many Wii owners, I’ve been trained to wait at least three months before I buy any “non-event title” from a 3rd party on the Wii, as they almost always drop $10-$20 a few months after launch.

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What if Ubisoft soldRed Steel 2for $30 for the first twelve days, and after that pledged to sell the game for no less than $50 for at least twelve months? How well do you think the game would have sold then?

Red Steel 2 U.S. Sales at 50,000 Expert Says– [Kotaku] [Image viaMonday Night Crew]

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