Dante’s Inferno isn’t trying to be unique
Dante’s Infernolead developer Jonathan Knight isn’t hoping tobreak any boundarieswith his upcoming action title. According to him, the aim ofInfernois to simply be an action game, and provide the best experience it can in an established and popular genre. “I’d say we’re working pretty squarely in this action adventure fighting genre,” says Knight. “It’s a great genre, we love the genre, and it’s more important to us to deliver a great game in that established genre than it is to particularly branch out and try too many new things....