We — being myself,Aaron Linde, Jim Sterling, and Tiff Chow— are back after a two-week hiatus (and one day early, no less), and this week we’re talking about videogame endings.

What works, where an ending is concerned? What doesn’t? Should long games have longer endings? Which games got it right, or wrong? These questions are skirted, if not totally answered. Caressed, if not fully violated.

Hell is Us gameplay reveal

As always, hitthe official Podtoid pageor check us out on iTunes — and don’t forget to tune in (probably) next week, for our special 50th episode.

Oh, and this week,BlackSunEmpireearned $25 for his question. Gimme your email in the comments, and we’ll get you the money.

Black Ops 6 Season 5 Multiplayer Ransack Mode

We do “spoil” a few games (be sure to listen to Jim’s discussion on the validity of the term), so I thought it’d be beneficial to list them all after the jump. So I did.

Hit the jump.

[The intro/outro music is “Does (Breakbot Remix)” by ARROW !!!]

FalloutShadow of the ColossusHalf-Life 2Bad DudesEarthboundBioShock(butonlythe twist that starts with the letter “A” that’s been bandied about willy-nilly by everyone on the planet — not the other, bigger one)Call of Duty 4Devil May Cry 3Castlevania: Aria of SorrowMetal Gear Solid 2

Tekken Tag Tournament 2: a black and white Jin and Heihachi stand back-to-back.

PEAK Bing Bong plushie

Silent Hill f: a woman’s face covered in blossoming but deadly looking flowers.

Mei NERF gun in OW2

Battlefield 6 vehicles combat

Several men standing and watching at an explosion in the distance in Battlefield 6.

BO7 key art

yordles animation still image