If you’re a gamer and you aren’t even slightly interested by what we’ve seen ofHeavy Rainso far, I have to admit that I’d have a hard time understanding why not. Even if you’re more of the FPS type, just a glance at this game tells you it’s going to be something very different. Hell, even Hideo Kojima was fascinated with it.

According to a recent inteview withKikizo,  lead designer David Cage says that he met with Kojima to discussHeavy Rain:

Article image

Cage: Kojima heard aboutHeavy Rainlast year and we met, because everyone told him aboutHeavy Rainand he wanted to talk, discuss this topic. It was a very interesting discussion. But yeah, I believe that the only real challenge is to treat the storytelling differently, not through cut scenes but directly through gameplay. As you play you tell the story. And that’s the most difficult thing to do, but also the most interesting thing.

Considering Kojima’s games tend to rely heavily on cutscenes for storytelling purposes, it’s interesting to know he was training a close eye onHeavy Rain. Does this mean we might see future Kojima titles telling stories in a different way?

Destiny 2 Solstice 2025 armor

[ViaKotaku]

Hell is Us gameplay reveal

Black Ops 6 Season 5 Multiplayer Ransack Mode

Tekken Tag Tournament 2: a black and white Jin and Heihachi stand back-to-back.

PEAK Bing Bong plushie

Silent Hill f: a woman’s face covered in blossoming but deadly looking flowers.

Mei NERF gun in OW2

Battlefield 6 vehicles combat

Battlefield 6 aiming RPG at a helicopter