If you’ve seenQuantum Theoryyou know it looks a lot likeGears of War. It’s a third-person shooter with a cover system, big burly men and heavy armor. But if you’ve playedQuantum Theorythen you know that they’re at least attempting to do something different.Tecmo Koei boss Yoshiki Sugiyama would really like to stress that now.

“If gamers assume they know what awaits them, if they assume Quantum Theory is going to be just another shooter, they’re going to be surprised,” said Sugiyama inan interview with CVG.

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“While the style may share similar traits of a post-apocalyptic world inhabited by hardened warriors it’s the co-operation between our two characters that makes Quantum Theory so unique,” he elaborated. “The fact you have to physically manipulate this spectacularly acrobatic partner while launching your own assaults makes for an interesting new dynamic – and of course the battle ground is always changing and shifting. There’s a living tower at the heart of this story, a fantastical construction that is never as it seems.”

Yea, that is pretty much true from what I’ve seen, but, man, is Tecmo Koei ever doing a crappy job of showing off the game’s unique aspects to the world. Maybe that is why it gotdelayed until summer.

Promotional art for Warframe`s Duviri Paradox, which shows Dominus Thrax and the cast of the expansion.

Quantum Theory ‘is not a Gears clone’[CVG]

Naoe, Sorin, and Jinchiro looking serious

Sekiro

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GTA V

State of Decay

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Oraxia, a spider-inspired Warframe with multiple legs. Webs appear on the background.