You rememberQWOP, don’t you? (Now on iPad!) Of course you do — italmost spawned a meme, and you can’t hearChariots of Firewithout seeing the bruised and broken body ofQWOP‘s nameless protagonist.

Today, Bennett Foddy releasedGIRP, “a spiritual sequel” toQWOP: a lone freeclimber — I’m going to name him Girp — must scale a sheer rock-face or plunge to a watery death. Watching Girp’s arms and shoulders bend and dislocate as he clings, literally, to dear life is gruesomely voyeuristic. It’s kind of like127 Hours, but funnier.

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In any case, Girp’s death is inevitable. If the discombobulated controls don’t kill him, he’ll eventually run out of options — as his arms cramp and tremble, he’ll swan dive into the choppy water below, grateful for a chance to rest.

Or maybe a seagull will simply fly into his face.

My best is 15 meters; Jim Sterling’s is 14; and Nick Chestergave up immediately.GIRPisn’t as hard asQWOP, but it’s a finicky physics-based puzzle game : flexing, swinging, and stretching don’t come naturally for Girp — why he doesn’t use his feet is beyond me — and the mechanics and your keyboard make an uneasy match, at best.

Give it a go and report back.

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GIRP[Foddy.net viaTIGSource]

(Another Foddy game,Evacuation, is a personal favorite. You can try it outhere.)

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