You rememberQWOP, don’t you? (Now on iPad!) Of course you do — italmost spawned a meme, and you can’t hearChariots of Firewithout seeing the bruised and broken body ofQWOP‘s nameless protagonist.
Today, Bennett Foddy releasedGIRP, “a spiritual sequel” toQWOP: a lone freeclimber — I’m going to name him Girp — must scale a sheer rock-face or plunge to a watery death. Watching Girp’s arms and shoulders bend and dislocate as he clings, literally, to dear life is gruesomely voyeuristic. It’s kind of like127 Hours, but funnier.

In any case, Girp’s death is inevitable. If the discombobulated controls don’t kill him, he’ll eventually run out of options — as his arms cramp and tremble, he’ll swan dive into the choppy water below, grateful for a chance to rest.
Or maybe a seagull will simply fly into his face.
My best is 15 meters; Jim Sterling’s is 14; and Nick Chestergave up immediately.GIRPisn’t as hard asQWOP, but it’s a finicky physics-based puzzle game : flexing, swinging, and stretching don’t come naturally for Girp — why he doesn’t use his feet is beyond me — and the mechanics and your keyboard make an uneasy match, at best.
Give it a go and report back.

GIRP[Foddy.net viaTIGSource]
(Another Foddy game,Evacuation, is a personal favorite. You can try it outhere.)







