Every week, Destructoid editor (Reverend) Anthony Burch discusses some aspect of gamer culture or game design that interests him.
This week’s rant may seem like an extension of last week’s two-partCitizen Kanething, but I’ve actually had it sitting on my hard drive for a while now. It’s about the concept of “exploration,” and how most of the time it doesn’t feel like we’reactuallyexploring.

(Yes, Metroidvanias are briefly mentioned, but they’re not even close to being the only culprits.)








