Every week, sort of, features editor Anthony Burch discusses games and gamer culture in his “Rev Rant” video series. you’re able to watch the previous rantshere.
This week’s rant is a sort-of answer tomy previous videoabout harmonizing difficulty with accessibility. Last time around, I said I couldn’t think of any games that combined the sense of desperation one experiences inThe VoidorDemon’s Soulswith the accessibility of any other mainstream game (player-instigated metagames like permadeath runs not withstanding). This week, I realize that Derek Yu’sSpelunkyfits the bill almost perfectly.
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On a barely related note, I just finishedPathologicover the weekend. Ultimately,The Voiddoes pretty much the same stuff asPathologic, only much better and in aslightlymore accessible way. If you can only try one game this year that you’ll probably never finish due to ambiguous mechanics and crushing difficulty, make sure that game isThe Void.
Additionally, my new goal is to reduce the length of all future rants to three minutes or less.








