With the ungodly amount of first-person shooters on the market these days, chances are high you’ve played at least one during this generation of games.

For the most part, the shooter genre is not widely regarded as having the most emotionally-driven stories in gaming (no one cares about your wife,Dom), and Gamasutra has aninteresting theoryas to why that is.

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Arecent studyused biometric feedback to measure player responses to the initial 90 minutes of big-name action titles such asGears of War, Resistance, andHalo 3. The issue most game’s suffered from was an inability to keep gamers engaged during tutorials and — you guessed it — cutscenes.

It’s hard to summarize this extensive study in a few short paragraphs, so I urge everyone to gocheck it out. And if you’re too lazy to be bothered, here’s something to think about: players best connected with the cutscenes found inGears of War. Who knew?

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