First things first:the above picture is the ugliest pseudo-Photoshop job you will see all week.

Secondly, if there’s one thing video games are great at, it’s functioning as an escape from everyday life. After a long, hard day at work or school, video games provide a simple and relaxing way of unwinding, escaping, and putting your mind at ease.

Destiny 2 Solstice 2025 armor

However, some games are better at this than others. Some games aspire not only to entertain the player with a story or action, but to actually build an entireworld. Whether built to recreate a real-life city or whether created from the ground up, these game worlds strive to act as a virtual vacation spot for the player.

Therefore, as the first part of a two-part article (the second part, as usual, will be a serious and pretentious look at the state of video gaming as an escape from reality), it’s time to look at (in no particular order) the top ten virtual vacation spots in video gaming.

Hell is Us gameplay reveal

There are only two types of games which are barred from inclusion on the list:  real “virtual vacation” software, and MMO maps —  detailed as those areas may be, they also tend to suck up your time and turn what would otherwise be a “vacation” into a soul-devouring addiction. Vacations usually shouldn’t last for years and years, destroying every aspect of your home life. Unless you’re vacationing in Vegas, or something.

The Ages of TheMystSeries

No HUD, no dialogue, and, for the most part, no other characters. The Ages of theMystseries probably represent the most meticulously detailed worlds in gaming history. Say what you will about the games themselves, but the worlds those games took place in remain undeniably intricate. The Ages the Miller brothers created, and the incredibly detailed physical rules they ascribed to those worlds (the steam power in Riven, the tower rotation on Myst island) were nothing short of astonishing.

While all but the last game of the series took place in hot-spot-clicking pseudo-3D, that didn’t stop them from selling absurdly well (remember whenMystwas the best-selling PC game of all time?) and creating a fantastic sense of immersion. The most hardcore fans ofMystdon’t talk about the series as if they’re playing a game; they talk about the worlds as if they’ve truly spent time there. Truly explored them. And, in a way, they’re not wrong.

Black Ops 6 Season 5 Multiplayer Ransack Mode

Los Angeles–True Crime: Streets of LA

The game itself sucks, but it still has two very big things going for it. Firstly, it had Gary Oldman. Secondly, it had a totally accurate 240 square mile virtual recreation ofLos Angeles, right down to the street names.

Having only been to LA about three or four times, I can’t say how adequately the game recaptures thetruevibe ofLos Angeles. It does, however, definitely feel like theLos Angeleswe’ve seen in countless, horrendousMichaelBaymovies: a land of violence and fast cars and unrealistically attractive career women and beaches. Despite the fact that the actual gameplay sucked,True Crime’s faithful recreation ofLos Angelesmakes it a nonetheless effective virtual vacation, with the added bonus of Gary Oldman.

Tekken Tag Tournament 2: a black and white Jin and Heihachi stand back-to-back.

If anything, his presence makes the game, to me, at least, a dating simulator as well.

The Forbidden Lands –Shadow of the Colossus

Killing sixteen skyscraper-sized monsters with nothing but a sword is probably not most peoples’ idea of a relaxing vacation. And yet,Shadow of the Colossusproves that a giant-killing game can still be relaxing, even when you aren’t killing giants. The Forbidden Lands inShadoware vast and varied: the entire game map is open to the player from the first time he or she boots up the game, and the player can instantly find pools, lakes, sand dunes, dust geysers, caves, forests, mountains, gardens, and waterfalls in one compact — but detailed — game map. WhileShadowis a PS2 game, it appeared at the end of the system’s life cycle, and therefore showcases some of the most beautiful graphics the system has ever offered (including a badass motion-blur effect and a progressive scan option).

The world ofShadow of the Colossusis a lonely one, but a beautiful one. This sense of loneliness has an artistic purpose which has been discussed many times before, but it also makes the game feel eerily relaxing: while the player can follow the storyline and kill the colossi if he or she wants, you can get just as much enjoyment out of roaming the fields of the Forbidden Lands with Agro, your horse.

PEAK Bing Bong plushie

Hell, many of the most beautiful areas in the game are actually tucked away in spots that the main plot never forces you to visit:Shadowencourages exploration not by forcing the player to visit every single part of the map, but by hiding gorgeously detailed areas in places that only the curious would bother to find.

New York City–Spider-Man 2

True Crime:New Yorktechnically created the most realistic video game version of the Big Apple seen to date, but most gamers would agree that the geography is theonlything theTrue Crimesequel had going for it. In terms of combining the grand nature ofNew Yorkwith some awesomely freeform gameplay mechanics,Spider-Man 2is unparalleled.

While many of the missions were repetitive and stupid (New York children must have cerebral palsy or something, because not a single child can hold onto a balloon for more than three seconds without losing it and asking Spidey to get it back), traversing the city as Spidey is way too fun to ignore. Whether you’re swinging from building to building or climbing up some of New York’s most recognizable landmarks,Spider-Man 2doesn’t just make you feel like you’reinNew York City, but also that youownthe damn place.

Silent Hill f: a woman’s face covered in blossoming but deadly looking flowers.

Also,Spider-Man 3will allegedly improve upon the NYC map offered in part 2 by including a fully-functioning subway system. You know, for all you gamers who have been waitingdecadesfor aNew Yorksubway system simulator.

Lost Heaven –Mafia

If there’s one complaint that is constantly leveled towardMafia, it’s that it takes too long to travel from one end of the map to the other, when many missions require you to do exactly that. It’s a valid complaint, but it also ignores how well the Illusion Softworks developers created the fictional world of Lost Heaven.

Though loosely based on 1930’sNew York, Lost Heaven sports its own distinct geography. you’re able to drive a couple miles out of town and visit the local race track, or a gas station, or the airport. You can stay in the main city and gas up your car (to the best of my knowledge,Mafiaremains the only free-roaming game to includes cars that actually run out of gas), or you can take a rail car to any part of the city and travel there in real time.

Mei NERF gun in OW2

While the low-speed cars, 40 mph speed limit, and real-time travel may have irritated gamers who were looking for aGTA-style action extravaganza, it rewarded those who wanted to explore a world filled with fedoras, pinstripe suits, and 1930’s jazz music.

Cyrodiil –Oblivion

Talk to anyone who has playedOblivionand they’ll have a story for you. They’ll tell you about the time during the Thieves’ Guild initiation where instead of going out and stealing the requested item, they waited for a more enterprising recruit to break in and get it, then walked up behind them and pickpocketed it away. They’ll tell you about the time they were walking from one town to another and saw a wounded wolf run past with three arrows in its back, soon followed by an overzealous hunter. The game rules inOblivionmake for some engrossing, immersive gameplay experiences.

That being said, if you talk to anyone whohasn’tplayedOblivion, then they may tell you that it seemed “too big.” I’ve heard this a lot, but I’ll never understand it: the sheer size of the world inOblivion, and the sheer amount of things to do, can actually be so intimidating that some gamers refuse to even enter the world in the first place.

Battlefield 6 vehicles combat

I could go on and on about all the things that are great aboutOblivion’s game world, but all of those things can be summarized by the following sentence: when you createa game whose world isso bigandso awesomethat some gamers actuallyrefuseto play it, then you’ve definitely made a place worth visiting.

London–The Getaway

Everything I know aboutEnglandcomes from one of three sources:Monty Python,Doctor Who, orSnatch. TheGetawaygames only remind me of the last thing, so I can only assume that they are wildly inaccurate to the spirit ofLondon.

I am told, however, thatThe Getawayand its sequel both faithfully recreate the city ofLondon, down to its horrendously complicated road system and the perpetually overcast sky. While many feel that theGetawayseries takes realism a bit too far (there is no HUD, cars behave much as they do in the real world, a couple shots is enough to take almost any enemy down), this realism makes the game absolutelyperfectfor a virtual vacation. If you don’t have several hundred bucks lying around with which to buy a ticket toEurope, you can always pop inThe Getawayand spend a few hours roaming aimlessly around, checking out the sights.

Battlefield 6 aiming RPG at a helicopter

In fact, at one point, a girl I really fancied visitedLondon. After she got home, she spent the next few months talking about how much she missed it and wanted to go back. To cheer her up, I bought her the sequel toThe Getawayand told her it was a virtual vacation, and apologized that I couldn’t buy her arealticket. It was totally sweet and everybody was like “Aw, Anthony, why you so sweet” and I was like “Oh, you know, just the way I am” and they was like “Awww.”

Willamette Mall –Dead Rising

Yeah, yeah, I know you didn’t like the leveling system. I know you thought the save system was unfair. Get over it. Despite whatever personal qualms you may hold towardDead Rising’s gameplay mechanics, one has to confess that the level of detail in the mall environment remains more or less unparalleled in the action-horror genre.

Literallyeverythingyou find can be destroyed, or used as a weapon. See a mannequin? Throw it against a wall and pick up all the detached pieces. See a bowling ball? Swing it like a weight, or simply hurl it across the ground and knock over the undead as if they were pins. Even the mall locations on their own are fun to explore: even though the individual sections of the mall remain irritatingly separated by loading screens, they’re still fun to roam around in.

BO7 key art

Additionally, by the end of the game, the player has explored every inch of Willamette Mall, and knows everything about it. In the beginning, the player nervously runs around, looking hopelessly for food and decent weapons. By the end, the player has more or less becomekingof the shopping center — you know where to find the best guns, where to get the coolest swords, and exactly where you can take your motorcycle. And frankly, that’s a great feeling.

Springfield–VirtualSpringfield

While almost all of the other games on this list operate under the pretense of being actual video games, with plots and gameplay and an ending,Virtual Springfieldharbors no such delusions. The game, if you can even call it that, serves only to allow the averageSimpsonsfan to explore the fictional town ofSpringfield, visit her or her favorite landmarks, and interact with the citizens.

Even though it’s basically just one huge point-and-click joke, the game is still incredibly detailed. Secret gags and episode references are hid in every scene of every location, to the point where it would take an average gamer a good couple of days to find them all. Though there are only about twenty interactive environments, you’re able to still walk around a 3D representation ofSpringfieldand occasionally run into some of its citizens. After crossing a street, for example, Ralph Wiggum will walk by and lament, “Help! My socks are on backwards!”

Wikipedia also describes the map ofVirtual Springfieldas “the most accurate version ever created.” And if it’s on Wikipedia, then it can’t possibly be false.

Chernobyl–STALKER

Every once in a while, you’ve gotta take a vacation somewhere awful. Somewhere horrendous and bleak and dirty and depressing, if only so you can appreciate how much better life is once you get home.STALKERis the game for that.

I haven’t personally spent much time with the game, but preliminary reviews tend to agree thatChernobylis not a particularly pleasant place to be. Even disregarding all of the radioactive fallout, the landscape is filled with more mutants and mercenaries than you can shake a plutonium rod at. The entire game supposedly consists of dangerous, horrible things around every dangerous, horrible part of the landscape.

But evidently, that landscape is also very detailed, very creepy, and very, very immersive. After spending a few hours inChernobyl, your home town will probably seem a much nicer place to live.

UPDATE,  because I’m an idiot and forgot Far Cry.Technically, its inclusion turns the list into the topelevenvirtual vacations, but just try to ignore that.

The Island –Far Cry

Though its sequels were more or less boring and its ports were often too linear, the originalFar Crystands as a fantastic example of video game immersion. The human enemies took somewhat realistic amounts of damage, and literally theentireisland (and the ocean surrounding it) are open to the player from the get-go. Can’t get up a mountain? Go to the coast, get a boat, and sail around it. Stuck on a cliff? Hanglide down into the forest below.

Far Crytruly made the island your playground — and it didn’t hurt that that playground was a lush, gorgeous tropical island. Even without all the bullets and blood and mutants, the island ofFar Crywas a fun place to visit.

That’s all for part one of the escapism article. Keep your eyes peeled for part two, which will take a much more serious (and pretentious) look at the concept of video games as escapism. Should video gamesonlyfunction as an escape? How does one create a successful method of escape? Find out later on in the week.

Also, you may have noticed that none of the locations in theGrand Theft Autoseries made the cut. This was intentional. Though theGTAgames and their ilk are undeniably fun, the worlds they take place in are usually pretty damn simplistic, and often serve as nothing more than an arena for fun car chases and ultraviolence. Simply walking around San Andreas and taking in the scenery is not a particularly rewarding experience, no matter how fun the game is.

PS: The image from Oblivion was taken from IGN, and the image from STALKER was Gamespot. I had to crop out the watermarks not for some Eric Bauman-esque reason, but because they were effing with the page layout.