Speaking to GameFront, Runic Games co-founder Max Schaefer gave some insight intoTorchlighton Xbox LIVE Arcade. The new version, which has been worked on for “about 6-8 months in various stages,” actually helped the impending PC release ofTorchlight II.

“What we found was that making the 360 version of the game presented us with a number of game design challenges,” he says. “It also resulted in a few discoveries that led to improvingTorchlight IIon the PC. We learned how to better optimize things like memory and loading screens that we could translate back to the PC engine.”

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As for the obligatory “Will there be downloadable content?” question, Schaefer notes that “We can definitely create it, if the gamers show they want it. Though that’s not on our roadmap at the moment but it easily could be added.

Like Nick, who told yousome of the first detailsabout this version, I’m quite excited to double dip. To me, it seems like Runic put in enough thought to make the purchase justifiable. And yeah, it has been a while since I’ve played this type of game on a console. Let’s do this, Runic!

Promotional art for Warframe`s Duviri Paradox, which shows Dominus Thrax and the cast of the expansion.

Exclusive Interview: Torchlight 360 & Torchlight 2 with Runic’s Max Schaefer[GameFront]

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State of Decay

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Oraxia, a spider-inspired Warframe with multiple legs. Webs appear on the background.