In a recent interview with Gamepro, Ubisoft game designer Phil Therien announced that Ubi’s focus on hardcore FPS titles would soon soften, saying that the genre no longer makes enough money to be a “viable business practice.” I feel like every time I turn around, ten of my friends are enjoying a game ofHalo 3orCall of Duty 4, so what gives?

Therien went on the comment that the market for shooters had become “too narrow”, and that compromises had to be made in order to appeal to all consumers in the gaming market. His bottom line, as stated in the interview:

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“Keep in mind however that we want our games to be accessible to as many people as possible, otherwise we just couldn’t keep making games.”

The funny thing here is, I feel as if FPS is the genre that most non-gamers would be open to (at least, as far as young men are concerned.) While the meat of Ubi’s concern is obviously financial, I can’t help but think the FPS genre has suffered since the superstar ascent ofHalohas saturated the  market with other titles trying to seek out similar claims to fame. What’s your take: good move on Ubi’s part, or glaring error?

The opening area of the Whisper mission, in a small grove.

[ViaAussie-Nintendo— thanks, Jonathan]

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.