As much as I loveDead Space 2—and I certainly loved it— I find myself having to disagree with a recent statement made by Visceral art director Ian Milham. He has claimed there’s nothing likeDead Space 2‘s multiplayer component, thanks to its humans vs. monsters dynamic. That’s kind of untrue.

“When we kicked off the idea of aDead Spacemultiplayer some people were like ‘Wait, what?’, because games likeBattlefieldandMedal of Honorexist and have great multiplayer andDead Spaceas a franchise isn’t known for that,” he stated. “Our mantra was ‘Can you play a demon baby inBattlefield?’ The answer is no. The ideas we’re using are fun and complimentary to the experience you can already have.

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“Other games are fine but this is different. It’s the kind of multiplayer that could only exist in aDead Spacetype world. So no, I don’t think we have any comparables.”

Unfortunately, this simply isn’t true. Raven’sSingularityreleased last year with an almostidenticaldynamic, as teams took turns being human soldiers and mutated monstrosities. It was also, to be blunt, a far better experience than the somewhat bland multiplayer found inDead Space 2.

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And let’s not forgetLeft 4 Dead, which seemed to kick off the “humans vs. monsters” dynamic, and the Beast Mode fromGears of War 3, which will let you team up as enemies from the campaign. It seems that playing your opponents is getting less unique by the day … and I can dig it!

Dead Space 2 multiplayer ‘is unique’ – Visceral[CVG]

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